![]() ![]() ![]() Crystals are primarily acquired for real cash. Crystals: There are some gameplay milestones that award this in paltry amounts.Some milestones deliver 1,000 Credits, others just 100. (However, arcade mode limits its payouts to just 500 credits per 24 hours, something that has rankled players even more than the loot crate system). Commonly earned for performance in multiplayer, it’s also splashed out for completing goals in the single-player campaign or beating assignments in the new arcade mode. Credits: Awarded for in-game performance.Here’s a primer on Star Wars Battlefront 2’s economy. And the loot crate system introduced in Battlefront 2 means the bulk of that is acquired at random.Īs I sat there unlocking my $90 worth of loot crates over more than two hours, I realized what’s really bothering Battlefront 2 players: It’s the feeling that you lack control, even when you pony up a stupid amount of real money. For now, players may only spend for performance. The creators hinted, in a Reddit AMA on Wednesday, that this is on the way later. Players who desired as many different weapons as possible, forsaking their character’s appearance, were just as accommodated as those who had settled on a preferred weapon and card loadout and now wanted to bling out their looks.īattlefront 2 launched, notably, without cosmetic customization options. But everything was available, by player choice, provided they had enough of that currency. Some items were gated by in-game performance milestones. The first Battlefront (under EA, in 2015) was much more straightforward: Players still had to play a lot of multiplayer to earn credits that unlocked weapons, Star Cards, cosmetic changes and such. Paying to win, or playing to advance, there is no straight path to either. It’s usually two to three items, and of these 75 to 150 Credits and five Crafting Parts.) (Players do get a “Daily Unlock Crate” every time they log in, but its payout is nowhere close to what even a Hero Crate, the least costly of the three, delivers. Loot crates are the only means through which one either acquires “Star Cards,” at random, to outfit fighters, spaceships or heroes with new abilities, or the “Crafting Parts” that allows them to unlock a specific Star Card of their choice. A big spender is still going to hit a dead end against the multiple gameplay requirements to get at the better stuff (higher ranks of the Star Cards, and especially the weapons arsenal, all of which is gated by an in-game milestone).Īnd a pure grinder is still forced to use the game’s loot crate system, which spits out bonuses entirely at random, to advance their characters and improve their loadouts. The point of this is there is no straight line for either path: paying to win, or playing to advance. That was plenty to buy more loot boxes, or multiple hero characters under the new pricing structure. With that much money applied to an optimized crate-unlocking strategy, I was able to give every character class and vehicle every “Star Card” applicable to it and still bank about 27,000 in Credits, the other in-game currency that you can’t buy outright. The most expensive loot crate in this game costs 200 Crystals. What’s more interesting is how the game’s complicated economy and prerequisites work together, which is something really only seen at scale - like buying up 12,000 “Crystals,” the in-game currency bought for real money. Though loot crates occasionally return credits, it takes time and money to see it happen frequently. And to answer the more pertinent question on everyone’s mind, no, you cannot directly buy any of the six unlockable heroes with a straight cash exchange. Well, here is what I learned anyway: The $90 I spent (it’s $100 if you don’t have an EA Access subscription) isn’t enough to unlock everything in the game - not that I expected it would be. Then, about two hours into all that unpacking, Electronic Arts dropped the unlock prices on its hero players, the thing that had caused so much antagonism over the weekend. Before I even played one round of multiplayer, I dumped $90 into Star Wars Battlefront 2, to try to understand its system of loot crates and currencies and whether I could actually pick up Luke Skywalker for real money before I even began the game. ![]()
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